![]() Return list of available dockers for application in python.Made by the folks over at Game Design Quest:īy Gwendal Blanchard, this plugin allows you to quickly separate the image channels into layers. This adds the ability to setup animation renders for these configurations.Īn exporter for batch exporting the layers and positions from Krita. Compositions Docker now allows for the exporting of Animations – Requested by animators, the compositions docker allows for saving and loading layer visibility configurations.WebM/VP9 preset for Animation Rendering – Based on a request for a web friendly rendering preset.While most of the animation work is happening in master and will be in the next big Krita release, some choice features have made it to 4.4: Little sparkles added with the ‘GPS glare’ default, different colors are a different foreground color. Several of the bundled presets use the foreground color to easily create sparks, haze and other effects. While Krita had support for the GIMP Gradient format, we never supported the dynamic changing of gradients based on the current fore and background colors. Diagonal selection lines in MyPaint color selector (Shift+M)ĭiagonal lines allow modifying lightness and saturation of the currently active color at the same time.ĭiagonal lines in MyPaint Color Selector (Shift+M) Support for dynamic use of currently selected colors in gradients. Lightness and Gradient modes for brush texturesīrushes now have the ability to use lightness and the gradients for textures as well. Especially useful with small repeating objects like flowers and leaves. If lightness mode is not subtle enough for you, you can now also use the global gradient to color a brush tip. Top stroke: using a combination of the new lightness parameter with the mix parameter.īottom stroke: using the texture strength parameter to mix gradient mapped brush tips and textures. Brushesįollowing the addition of the lightness mode in 4.3, this release sees another round of features for the brush engines. We’ve also tried to come up with a good set of defaults to work off from and included them. Within Krita, this allows you to code your own fill layers. ![]() SeExpr is in effect a tiny shader language that is used by Walt Disney Animation Studios itself to generate textures and materials on the fly for their animations. This filter was inspired by the next item on the list… SeExprĪmyspark’s Google Summer of Code project, the integration of Disney Animation’s SeExpr expression language. The results are rotationally symmetric, but aperiodic, meaning these rhomb patterns don’t repeat themselves. MultigridĪ fill layer that generates, among others, Penrose tilings, as well as Quasicrystal structures. This fill layer allows you to quickly generate the simple pattern you need on the fly, which is very useful for those doing comic book illustration or similar highly graphics styles. ScreentoneĪ new fill layer option specialized in filling the whole screen with dots, squares, lines, waves or more. This has also been implemented for the shape drawing tools and the bucket fill, and had been long on the to-do list. The patterns of fill layers can now be transformed, allowing you to amongst others, rotate the patterns. ![]() The different pattern transforms possible now. ![]() This means that if your computer has multiple cores, Krita can subdivide the calculation work for making fill layers between them. Multi-threading for fill layersįill layers can now make use of multi-threading. This release brings a lot of updates and changes to fill layers. This was half by coincidence, one of our GSoC students this year focused on getting SeExpr integration going, one of the mentors decided to work in the same area, and two volunteer contributors also came up with pattern and texture related features. If we had to give a theme to this release, it would be textures and patterns. ![]()
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